Bachelor Thesis
- "Realtime Squash And Stretch Shader" with test program in C++/OpenGL & Cg
Various Academic Projects
- Concept for Game Shader
- Depth of Field Plugin for Image J
Concept for Realtime Shader, Evolving Universe (2007)
This is only a very small poject. I was asked to create a realistic model of a planet for the game "Evolving Universe".
However, modeling
and texturing is only the smallest part of creating such a realtime model.
So I wrote a rough concept for a "planet with athmosphere shader" and tested its basics in Autodesk Maya.
Rendering
Rendering + Information
Documentation (German, 3.8MB)
