Bachelor Thesis

  • "Realtime Squash And Stretch Shader" with test program in C++/OpenGL & Cg

Various Academic Projects

  • Concept for Game Shader
  • Depth of Field Plugin for Image J

Concept for Realtime Shader, Evolving Universe (2007)

This is only a very small poject. I was asked to create a realistic model of a planet for the game "Evolving Universe". However, modeling wink and texturing is only the smallest part of creating such a realtime model. So I wrote a rough concept for a "planet with athmosphere shader" and tested its basics in Autodesk Maya.